What is a project
A project is the top-level container for everything you do in Roughy. It groups all the assets that belong to one piece of work — an episode, an interview, a talk, a launch video. You always create a project first; uploads and the operations on them happen inside it. What lives underneath a project:- Assets — the source media you upload. Every asset has a
project_idthat points back here. - Derived entities — the cut, subtitle, and renders that attach to those assets stay anchored under the same project.
Lifecycle
A project moves through two visible states:| State | Meaning |
|---|---|
active | The default and normal working state. Appears in the active listing. |
archived | Hidden from the active listing but otherwise untouched. Bring back at any time by setting state: "active". |
- Create —
POST /v1/projectswith aname. Returns the new project instate: "active". - List / detail —
GET /v1/projects(filterable bystate),GET /v1/projects/{id}for one by id. - Rename / archive / unarchive —
PATCH /v1/projects/{id}. Sendnameto rename,state: "archived"to archive,state: "active"to unarchive. - Delete —
DELETE /v1/projects/{id}. Permanently removes the project and everything under it (assets and their derived entities), including the stored media bytes — immediate and irreversible.
Listing assets in a project
The asset listing lives on the flat asset surface:GET /v1/assets?project_id=<id> returns the project’s assets
newest first. You can scope further with ?state=ready (or
pending_upload); omit state and the default returns both —
useful for a UI that wants to show in-flight uploads alongside
finished ones.
Drop the project_id filter to list assets across every project
you own. For an asset’s full detail or a download URL, call
GET /v1/assets/{id} directly with the asset id.
Naming
name is free text. It’s the label shown in the dashboard and in
listing responses; it never affects storage paths or URLs. You can
rename a project at any time via PATCH /v1/projects/{id} —
existing assets keep working unchanged.
Related concepts
- Asset — what lives inside a project.
- Cut / Render — how to process the assets.
- Credit ledger — how assets are billed.